Password, toss, indoor rules, and undo
Practice scoring in demoAsk the league admin for the scorer password, or enter it when starting a match from the league page. Open the scoring page with the password in the URL or via the Score button on a live match.
Select striker, non-striker, and bowler. For indoor cricket, batting pairs rotate every few overs based on league settings. If prompted, Team 1 calls heads or tails, you toss the coin, then the winner elects bat or bowl.
Tap run buttons for singles through boundaries. Use Wide and No Ball for extras. Tap OUT for dismissals — the wicket penalty is deducted from the batting score. Undo reverses the last ball if you make a mistake.
Tip: On the scoring page, tap the ? button for an interactive tour of every control.
Indoor rules use 8 balls per over. After a wide or no ball, the batter may choose Reball or Keep Ball. Two consecutive dot balls trigger a third-ball warning — a third dot is an automatic wicket.
Use Amend Score only when undo is not enough. Prefer undo for the last delivery — it keeps the ball-by-ball log accurate.
If you selected the wrong bowler, tap Correct bowler (or Wrong bowler? under the bowler name). Change that over, or swap two overs that were recorded the wrong way round. You do not need to undo every ball. Max overs and consecutive-over rules still apply.
Look for the ? button on the related page to replay the interactive tour.